AI Insights · Timothy · April 2023
Top 5 3D Realistic Games on iOS in Russia: Q1 2023 Performance
Discover the performance trends of the top 5 3D realistic games on iOS in Russia for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 3D realistic games on the iOS platform in Russia showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game performed based on Sensor Tower data.
PUBG MOBILE experienced a dynamic quarter. Weekly revenue peaked at approximately $260K in mid-March, with another notable peak of around $228K in late December. Weekly downloads saw a gradual decline, starting from roughly 39K at the beginning of the quarter to around 28K by the end. Active users fluctuated, peaking at about 1.46M in mid-February and ending the quarter at approximately 1.39M.
Tanks Blitz - PVP MMO showed varying trends in weekly revenue, starting at $262K in late December and dropping to around $67K by late March. Downloads decreased steadily from approximately 23K to 11K over the quarter. Active users, however, displayed a growth trend, rising from about 213K to nearly 299K by the end of March.
Standoff 2 had a mixed performance. Weekly revenue peaked at around $111K in late December, with a low of about $54K in mid-March. Downloads started at approximately 48K and decreased to around 39K by the end of the quarter. Active users peaked at about 1.12M in late January and ended the quarter at approximately 1.05M.
EA SPORTS FC™ Mobile Soccer saw a relatively stable revenue trend, with a peak of about $48K in early February. Downloads fluctuated, starting at approximately 22K in late December and ending the quarter at around 10K. Active users displayed a downward trend from a peak of about 1.64M in late December to around 1.12M by the end of March.
Call of Duty®: Mobile had a varied performance. Weekly revenue peaked at around $61K in late December, with a low of about $17K in mid-March. Downloads decreased from approximately 19K in early January to around 13K by the end of the quarter. Active users fluctuated, peaking at about 250K in late December and ending the quarter at around 224K.
For more detailed insights and data, visit Sensor Tower.